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move the mouse forward by a specified amount |
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move the mouse backwards by a specified amount |
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turn the mouse counterclockwise by a specified amount (angle in degrees) |
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turn the mouse clockwise by a specified amount (angle in degrees) |
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set the mouse position to the value defined by x and y. (0,0) is the centre of the screen |
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set the heading direction of the mouse. “0” towards the top of the screen. Rotation will be based on
clockwise direction
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move the mouse along an arc. Radius: radius of the arc, angle: angle of the arc |
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draws a bezier curve from the exiting point to the point defined in the x, y positions of the block.
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clears the drawing and brings mouse to it’s original position |
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current x-coordinate value of the mouse (can be used in place of a number block) |
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current y-coordinate value of the mouse (can be used in place of a number block) |
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current heading of the mouse (can be used in place of a number block) |